The possible motivations for any battlefield contest may be described as one of three. It might be a Prize fight, a Title fight, or a fight for Rank.
When a Sabratact contest involves some reward or token of honor, then it is a Prize fight.
Title fights confer control over a Battle Course. The winning team is awarded "ownership" of the Battle Course and any attached improvements such as fortifications or residences. Shares of revenue generated by greens-fees, etc. are awarded to teams that hold Title to Battle Courses.
The smallest scale Sabratact teams are Squads composed of five athletes. However, Sabratact was designed for much larger teams. During a small scale contest such as with Squads or Platoons the killing-zone completely accommodates both teams, so that all of the athletes on the field are engaged in the fight all of the time.
With team sports that involve a ball or a puck, athletes away from the ball are temporarily not engaged. This feature of killing zone management is central to team sport tactics. The ball is a mechanism used to focus and to limit the zone of combat.
Because of the finite size of a killing zone, large scale Sabratact contests engage only a part of each team in the actual fighting at any moment. Uncommitted battle elements are managed by the officers on the field outside of the kill-zone to support the line of contact.
Professional Sabratact teams will, therefore, be large. Company size (80 fighters) or Battalion strength (320 athletes). During tournaments, small teams will compete to form larger battle units under the leadership of one officer. Such contests for Rank will combine four Squads into one Platoon and subsequently four Platoons into one Company, and so on.
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